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As a PhD student at Carnegie Mellon’s HCII, under the mentorship of Laura Dabbish and Sauvik Das, I research and design technologies that empower users in managing their privacy and security, and collaborate with local organizations to provide cybersecurity support to at-risk populations. My work has been supported by funding from the National Science Foundation, Cylab, Facebook, and more recently, Google. My work has been published at leading CS venues such as ACM CHI, CSCW, and ACL.
Check out my google scholar to see what I’ve been up to...
SELECTED PUBLICATIONS
APPLIED RESEARCH
AI, usable privacy RESEARCH, browser extension, ux, product design
Privacy Mirror
While the benefits to online self-disclosure are apparent, the privacy risks can be abstract and difficult for users to grasp or even identify...can we take technology that’s being used to re-identify users, and instead use it to help users reduce privacy risks in their posts?
FEB 2023 – PRESENT
CHI ‘26 ||
“Supporting Informed Self-Disclosure: Design Recommendations for Presenting AI-Estimates of Privacy Risks to Users”
CSCW ‘25 ||
“Measuring, Modeling, and Helping People Account for Privacy in Online Self-Disclosures with AI”
ACL ‘24 ||
“Reducing Privacy Risks in Online Self-Disclosures with Language Models”



GAMIFICATION, social influence, mobile Ux/UI, Cybersecurity Research
Adulting 101 App
A mobile app with covert intentions to improve young adult’s adoption of expert-recommended security & privacy tools/practices through mixing cybersecurity with daily self-improvement tasks, and reinforcing changes by leveraging peer influence.
oct. 2020 – present
game DESIGN, Cybersecurity Research, transformational game
C.A.L.Y.P.S.O
An RPG style web-based transformational game, meant to encourage longterm positive cybersecurity behavior change in players, through empowering them with confidence drawing on Albert Bandura’s principles for self-efficacy design.
july 2020 – 2024
CHI PLAY ‘24 ||
“C.A.L.Y.P.S.O.: Designing Gameplay Features for Improving Player's Cybersecurity Self-Efficacy”
CHI Play ‘24 Student game design competition finalist



...
This person again?...
Backlog
Product design
mixed methods research
user research
Contextual practice
qualitative research
human-centered design
persuasive design
Project Management
WHAT I BRING
TO THE TABLE